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-s0da- wrote:
>
> well...what I'm actually trying to do is simulate brush laying
> in a metal torch type frame.
>
> So I guess detail wouldn't matter...I could probalby even
> just make a good enough texture/material that might work,
> as the flame will probably cancel out any detail of the sticks
> anyways.
>
> just wonderin' if someone else had already come up with
> (as you put it) some simple, elegant solution already.
>
So you want irregular shaped forms that may also bend and aren't lying
flat on the floor?
That should be possible of course but would probably take POV a couple
of days to parse... ;)
By that time the torch will be burnt out ( - problem solved).
My idea would be to either take some irregularly placed cylinders (that
would be easy in a loop or macro) or make a torch that is built from
fairly straight twigs tied together (just a bunch of cylinders with
toruses).
Add some 'noise' and nobody will probably notice that you have defied
reality. 8)
Seriously: I don't think realism (either photographic or physical) makes
a great picture or animation... Reality can often be quite boring,
especially the aspects that are easy to recreate in a program like
POVRay ;)
Good luck,
Remco
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